![]() While the production is running, you will see. There are 4 options to start a Goods production, which differ in production time and amount of input and output. Producing Goods requires input resources (Coins, Supplies). I would say MH is a critical, must-have wonder for a cater player and is still very, very good for a player pursuing a fight/cater hybrid strategy. The Gems Manufactory produces Gems, which belongs to the 'Magical Goods', one of the three categories Goods are grouped into. The population it provides is going to be equal to what a Golden Abyss of the same level provides. Mountain Halls is also a very good source of population. In fact, Mountain Halls is the only way in the game to exceed 700% boost. And you will get this bonus even if you are already at max boost. It will give you a bonus to your goods production boost at all 3 levels. Dwarven Bulwark will also give you free light melee troops every 3 hours, but this is very much a secondary benefit: the massive increase in training size is why you build it. It makes a huge difference during periods you are logged out of the game for long periods of time such as overnight or when you're at work: instead of running out of troops to train and going idle, all 3 of your military buildings are just going to keep making troops. It will let you stack many more troops into your barracks, training grounds, and mercenary camp so that they just keep training troops between you log ins. After watching, I would love to see the Elvenar developers create a game (like the Sim’s Medieval). Elvenar Gems of Knowledge was a great source of information about the game, especially the guest races. Even at only level 1 it is going to provide the same training size as 3 or 4 max level armories combined. I tried to copy and paste the whole chart at once but it consumes too much memory for my laptop to handle but dragging the chart one page at a time works fine. The Dwarven Bulwark is absolutely critical for a combat oriented playstyle. Tale of Burukbrak and Gaelegil Continues Beta JanuUS server February 7 2019. Winter Magic Beta NovemUS server December 3 2018. Headless Halloween Beta OctoUS server October 30 2018. So you have not gotten there quite yet, but you will fairly soon. The Harvest Festival Beta SeptemUS server September 27 2018. The next 2 AWs I would advise you to focus on are coming up at the end of Dwarves. Note that there are other things (like AWs) which can reduce your decay rate. If I were you I would build it in the human city. Mana decay is based on your current mana total (10 thereof) If you have 100,000 mana before decay, you will have 90,000 after regardless of your storage capacity. It has a different name and picture, but statwise it is the exact same as MM. In a human city, this AW is called Sanctuary. The Gems of Elvenar is a social and sharing group run by and for any and all players of Elvenar who would like to share game tips, celebrate successes, get answers to questions, and pick up a few new gems of knowledge about the game to make it even more fun We love constructive comments that support learning, teaching and sharing about the. I think you also said you have MM in your elf cities. As Lyapo1 1 said the MM/Sanctuary AW is very important for fighters. The key difference is entirely based on play style: how heavily you are focused on fighting or on catering. I don't think there is any difference in AW selection based on if you're playing as human or elf.
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